Complete Web & Mobile Designer in 2021 UIUX, Figma + more



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The topics covered in the course are…

  • 00 Web & Mobile Design Principles +  Design vs Web Development
  • 01 GETTING STARTED – Sketching, Inspiration + Structure
    • 1. Sketching
      • Intro to sketching
      • Sketching UX flows
      • Sketching tips
    • 2. Inspiration
      • How to stay inspired
      • How to find inspiration online
    • 3. User Flows
      • What are user flows?
      • The do’s and don’ts
      • Speeding up our workflow with components
      • Creating our own user flows (Registration) Part 1
      • Creating our own user flows (Search) Part 2
      • Creating our own user flows (Checkout) Part 3
    • 4. Sitemaps
      • An intro to sitemaps
      • Creating a basic sitemap
      • What you should be doing before you start
      • Creating a sitemap (part 1)
      • Creating a sitemap (part 2)
      • Tips for getting started
  • 02 EXPLORE AND ITERATE – Wireframes, Prototyping and Feedback
    • 1. Wireframes
      • What is a wireframe?
      • How do I create a wireframe?
      • Speeding up your workflow in Figma
      • Creating our home page
      • Creating a product page
      • Creating a checkout page
    • 2. Prototyping
      • Prototyping basics in Figma (Device + Triggers)
      • Prototyping basics in Figma (Actions)
      • Prototyping basics in Figma (Overflow)
      • Prototyping basics in Figma (Presentation + Collaboration)
      • Linking together a quick user flow in Figma
      • Working on small interactions with Figma
    • 3. Getting feedback
      • Why is feedback so important?
      • How to get constructive feedback
  • 03 VISUAL DESIGN – Design Theory + Accessibility
    • 1. Grids + Spacing
      • Spacing and Grid Basics
      • Responsive Grids in Figma
      • Creating our own grid in Figma
      • The rules of the grid
    • 2. Typography
      • Typography basics Part 1
      • Matching typefaces to an era
      • Typography basics Part 2
      • Selecting the right typeface
      • Typography basics Part 3
      • Picking a typeface
      • Does your typeface suit your scenario?
      • Expanding an existing type system
      • Choosing typefaces in Google Fonts
      • Narrowing down your typography choices
      • Creating a type system in Figma
    • 3. Color
      • Color Schemes
      • Important questions to ask before picking colors
      • Helpful tips for creating color palettes
      • Creating a monochromatic color palette
      • Applying a our simple color palette
      • Expanding a strict color palette
      • Creating our own color palette
    • 4. Forms + UI Elements
      • What are UI Elements
      • Best practices Part 1: Forms
      • Best practices Part 2: Inputs Part 1
      • Best practices Part 2: Inputs Part 2
      • Best practices Part 2: Inputs Part 3
      • Best practices Part 2: Inputs Part 4
      • Best practices Part 3: Buttons
      • How to create components in Figma
      • Using atomic elements in Figma
      • Using Instances in Figma
      • Editing instances to create new components
      • Using constraints to create responsive components
      • Creating a registration form in Figma
    • 5. Imagery + Iconography
      • Resources and techniques to create great visual assets
      • Working with photos in Figma Part 1
      • Working with photos in Figma Part 2
      • Working with illustrations in Figma
      • Using Figma plugins to find Icons quickly
      • Creating our very own custom icons
    • 6. Accessibility
      • What is accessibility?
      • Assistive technologies
      • Visual patterns for accessibility (Part 1)
      • Tools to make your design accessible
      • Visual patterns for accessibility (Part 2)
  • 04 DESIGN EXPLORATION – Application Design + Design Systems
    • 1. Design Patterns
      • What are design patterns?
      • Why are design patterns valuable?
      • How to apply design patterns
      • Analyzing design patterns together
      • Dissecting and choosing design patterns together
    • 2. Mobile Design
      • Mobile design best practices (Part 1)
      • Mobile design best practices (Part 2)
    • 3. Applying Visual Design
      • Design Fidelity
      • Style exploration (Navigation)
      • Style exploration (Cards)
      • Style exploration (Interests)
      • Style exploration (New elements)
    • 4. Motion
      • The importance of motion
      • The purpose of motion
      • Intro to Smart Animate
      • Showcasing the power of Smart Animate
    • 5. Microinteractions
      • What are microinteractions?
      • Why are they so important?
      • Creating our own microinteractions (Part 1)
      • Creating our own microinteractions (Part 2)
      • Using Figmotion (Part 1)
      • Using Figmotion (Part 2)
  • 05 PUTTING IT ALL TOGETHER – Using our Design System and Hi-Fi prototyping with Figma
    • 1. Design Systems
      • What is a design system?
      • Foundation (color)
      • Foundation (grids and spacing)
      • Foundation (typography)
      • Foundation (iconography)
      • Components (buttons)
      • Components (Inputs)
      • Components (cards)
      • Recipes (card layouts)
      • Recipes (search)
      • Recipes (orders)
    • 2. Final Compositions
      • Using our design system (Search)
      • Using our design system (Product Description)
      • Using our design system (Cart)
  • 06 FROM FIGMA TO WEBSITE (take a Figma design and convert it to a live website using HTML and CSS)
  • 07 HTML + HTML5
  • 08 CSS + CSS3 – CSS Basics, CSS Grid, Flexbox, CSS Animations
  • 09 PUTTING YOUR WEBSITE ONLINE
Read more course:  Bootstrap 5 Essential Training

See you inside the courses!

Complete Web & Mobile Designer in 2021 UIUX, Figma + more, Free Tutorials Download

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