Learn the theory and code behind modern OpenGL graphical applications so you can make games, simulations and more!
Hi! Welcome to the Computer Graphics with Modern OpenGL and C++ course!
This course is designed to be unique from most other OpenGL courses out there, because it not only teaches you the code needed to use OpenGL, but it also teaches you the THEORY behind it all! This is immensely important for any aspiring graphics or game developer, because understanding the theory behind what we do enables you to form your own graphical style!
I intend to help you understand both HOW and WHY we do what we do, so you can create your own systems derived from the foundations of graphical development, pushing you further ahead of all your competitors out there.
This course is designed to teach you modern OpenGL and graphics techniques without any prior knowledge of graphical theory. All you need is some C++ experience and preferably an understanding of trigonometry.
Another unique thing about this course, is that it is ever evolving! What you see on the curriculum right now is not the end. This course will receive periodic updates to its content, to ensure you learn everything there is to know, beyond just the basics that most other courses will teach you. As an example of this, this series already covers things as advanced as Shadow Mapping, a rare commodity among OpenGL courses (especially when it comes to Shadow Mapping for MULTIPLE Point Lights!!).
So I hope you take an interest in this course and enjoy watching it as much as I do making it!
- People who want to learn OpenGL from scratch as well as the theory behind Computer Graphics
- 21.5 hours on-demand video
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
- [Size: 10.8 GB]