Learn to Unwrap and Texture a Stylized Character for Games



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What you’ll learn

  • Model and texture the low poly mesh for a video game character

  • Regenerate clean topology from the high poly source model and UV unwrap it to prepare for textures

  • Learn to texture a character using the popular hand-painted game texturing style

Requirements

  • Adobe Photoshop or a similar image editing software

  • Marmoset 2 for the final renders (though not mandatory for painting)

In this course, Ryan Ribot we will be teaching the necessary skills to prepare and hand paint a 3D Character for game production. To begin, he will focus on the process of setting up topology and UVs, as this is an important process to understand as a texture artist. Following this, the real fun begins: we will dive right into skin tones and simple principles of rendering volume and color variations, and finally, we will learn about other materials such as wood, leather, and cloth to close out with. All of this will be done using a combination of 3D Coat, Photoshop and Maya, with a final output in Marmoset 2.

(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.

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Who this course is for:

  • Intermediate to advanced game art students interested in learning a new art style for video games
  • Introduction to Head Retopology

    11:18

  • Continuing to Refine the Head Topology

    10:58

  • Refining and finishing up the Head UVs

    16:49

High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film – or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

Learn to Unwrap and Texture a Stylized Character for Games, Free Tutorials Download

Download Learn to Unwrap and Texture a Stylized Character for Games Free Tutorials Direct Links

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