
3ds Max 2018 Tutorial Series – Courses on TerdsMax 2018 Courses
3ds Max 2018 Training
3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as the essential skills that 3D artists need to create professional models and animations. Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then, find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Author Aaron F.
Topics include:
– Customizing and configuring the interface
– Selecting, duplicating, and editing objects
– Working with sub-objects in the modifier stack
– Performing polygonal and subdivision surface modeling
– Freeform modeling and sculpting
– Modeling with splines and NURBS
– Linking objects in hierarchies
– Framing shots with cameras
– Creating and editing keyframes
– Controlling lights and shadows
– Building materials
– Mapping textures
– Rendering sequences
3ds Max 2018 New Features
3ds max 2018 includes several new features for content creation and visualization. Notably, the Arnold renderer replaces the mental ray as the high-end global illumination render engine. In this course, take a look at materials, lighting, and rendering in Arnold. Examine the new features introduced in 3ds Max 2017 updates, such as the Data Channel Modifier and the Blended Box Map. Additionally, it’s how easy it is to customize the user interface. By the end of this course, you will have received an overview of what’s new in 3ds Max 2018.
Topics include:
– Interactively customizing the interface.
– Processing mesh information with Data Channel
.
– Editing position animation with Motion. Paths
– Configuring Arnold for performance and compatibility
– Optimizing render time with Arnold settings
– Lighting with Arnold
– Applying a filter to Arnold light
– Shading with the Arnold Standard Surface material
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Manufacturer:
Language of instruction: English
Teacher: Aaron F. Ross
Level of training: Elementary, Secondary
Time of training: 11 hours + 19 minutes
File size: 2473 MB
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