Building a Multiplayer 3D Platformer – Learn how to build multiplayer 3D games
This course is designed to take the student from a basic level of Unreal Engine 4 knowledge to being fluent and capable of navigating the Engine to build quality games using the C ++ API. It’s designed to be an in-depth, easy-to-understand guide to programming Unreal Engine 4 games using C ++. Designed as a tool for learning the C ++ API from the perspective of an Unreal Engine 4 developer using blueprints, we will delve in This course is aimed at developers who have a basic understanding of Unreal Engine 4 using blueprints, C ++ and basic computer science concepts such as as: Control Structures (if, while, for, switch, and more), Object Oriented Programming, and data structures (Arrays, Queues, Maps, and both the engine specifics (UE4 Marketplace, source control, application lifecycle and data types), and game specifics (player control, enemy creation, physics, data manipulation and networking). The course will begin with the goal of familiarizing you with the UE4 C ++ API and then moving on to practical applications designed to take you from a blank project to a fully networked game demo. Finally, we’ll delve into the UE4 graphics pipeline to utilize the powerful tools at the developer’s disposal to create visually stunning games.
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Manufacturer: Pocket Publishing / Packt Publishing
Language of instruction: English
Teacher: Paul Mauviel
Level of training: Elementary, Secondary
Time of training: 5 hours +
File size: 1190 MB
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