Programming in GameMaker Studio 2 – Learning Programming in Game Studio 2
GameMaker Studio 2 is a great game engine that can be used to publish games to a variety of platforms. It is one of the most versatile and novice-friendly game creation tools for both professional and beginner game developers alike. It is used to create cross-platform and multi-genre video genre video games using a scripting language known as GameMaker Language (GML). This video course will teach you how to program using GameMaker Studio 2’s native language, GML.
This course is split into seven sections, each dealing with multiple aspects of GML. The first section deals with the different types of variables available, then you’ll get to know about the functions and statements in the second section. The third and fourth sections tell you more about loops and scripts. The other sections deal with the creation of a base asset, player and enemy creation, and ultimately scoring the game and exporting your game as a standalone executable so that anyone can play even if they do not have GameMaker.
You will not only learn how to program using GML, but will also become more familiar with how the game creation software comes together to form the final product, providing a thorough understanding of software and its use.
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Info Tutorials/Courses
Producer: Packt Publishing
Language of instruction: English
Moderator: Nathan Auckett
Level of training: Preliminary
time of training: 2 hours +
File size: 430 MB
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