
Substance Designer Tutorial Series – Learn Substans Designer for Architecture Simulation
Substance Designer for Architectural Visualization
Creating procedural materials is an important part of a modern visualization workflow. In this course, learn how to quickly create a variety of architectural materials in Allegorithmic Substance Designer for application in design-visualization projects. Structured as a series of case studies on common material materials such as mosaic tile, wood tile flooring, and woven mesh, this course incorporates techniques for crafting custom materials as needed for design while staying true to the manufacturer’s intentions. Discover how to create high-quality, normal, and ambient occlusive maps for your substances, mask pattern components to simulate custom material blending such as mixed tiles, test your materials in unity to see how they appear in a real-time application, and more .
Topics include:
– Mosaic and metallic tiles
– Determining tile patterns
– Varying tile roughness
– Exposing parameters for design flexibility
– Testing tiles in a scene
– Crafting subtle metallic properties
– Terrazzo
– Patterned tile for accents
– Wood tile flooring
– Creating wood grain from noise
– Ashlar Veneer
– Molded wall panels
– Woven Mesh
Substance Designer Training
Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. This training course provides a complete overview of Substance Designer 6, the 2017 version of the application. New texture artists can use this course to get a jumpstart in the field, while experienced artists will find plenty of advanced tips and tricks to take their skills to the next level. Instructor Joel Bradley begins with an overview of a prebuilt substance graph, demonstrating the strengths and nondestructive workflow of Substance Designer, and walking through basics such as navigating the Substance Designer interface, adjusting important preferences, importing meshes and maps, and using the 2D, 3D , and Graph views. He then moves onto a large array of essential atomic nodes in Substance Designer, including the Blend, Curve, Slope Blur, Normal, Gradient, and Water Levels. These nodes comprise the heart of the Substance Designer workflow. Then learn how to create a custom panorama from scratch, and explore more advanced topics such as MDL materials, functions, and FX maps. Finally, Joel closes out the course by putting a substance to use. Learn about the benefits of using a published substance file (SBSAR) over hard-coded bitmaps for in-game materials, and see how to import a substance package into a game engine such as Unreal.
Topics include:
– Choosing a graph template
– Importing meshes and maps
– Navigating the Explorer and Library
– Working with the Graph view
– Using 3D and 2D views
– Using atomic nodes
– Creating and combining normalals
– Blending shapes together
– Creating MDL materials
– Building an FX map
– Publishing a substance
– Using a substance in a game engine like Unreal
Screenshot Tutorials/Courses

Info Tutorials/Courses
Manufacturer:
Language of instruction: English
Teacher: Adam Crespi
Level of training: Elementary, Secondary
Time of training: ~ 11 hours +
File size: 2071 MB
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