Design Patterns in Swift


Design Patterns in Swift  Free Tutorial Download


  • Good understanding of Swift
  • Familiarity with latest Swift features
  • Good understanding of object-oriented design principles


    Course Overview

    This course provides a comprehensive overview of  Design Patterns in Swift  from a practical perspective. This course in particular covers patterns with the use of:

    • The latest versions of the Swift programming language
    • Use of modern programming approaches: dependency injection, reactive programming and more
    • Use of modern developer tools
    • Discussions of pattern variations and alternative approaches

    This course provides an overview of all the Gang of Four (GoF) design patterns as outlined in their seminal book, together with modern-day variations, adjustments, discussions of intrinsic use of patterns in the language.

    What are Design Patterns?

    Design Patterns are reusable solutions to common programming problems. They were popularized with the 1994 book  Design Patterns: Elements of Reusable Object-Oriented Software  by  Erich Gamma, John Vlissides, Ralph Johnson and Richard Helm  (who are commonly known as a Gang of Four, hence the GoF acronym).

    The original book was written using C ++ and Smalltalk as examples, but since then, design patterns have been adapted to every programming language imaginable: Swift, C #, Java, PHP and even programming languages ​​that aren’t strictly object-oriented, such as JavaScript .

    The appeal of design patterns is immortal: we see them in libraries, some of them are intrinsic in programming languages, and you probably use them on a daily basis even if you don’t realize they are there.

    What Patterns Does This Course Cover?

    This course covers  all  the GoF design patterns. In fact, here’s the full list of what is covered:

    • SOLID Design Principles : Single Responsibility Principle, Open-Closed Principle, Liskov Substitution Principle, Interface Segregation Principle and Dependency Inversion Principle
    • Creational Design Patterns : Builder, Factories (Factory Method and Abstract Factory), Prototype and Singleton
    • Structrural Design Patterns : Adapter, Bridge, Composite, Decorator, Façade, Flyweight and Proxy
    • Behavioral Design Patterns : Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Null Object, Observer, State, Strategy, Template Method and Visitor

    Who Is the Course For?

    This course is for Swift developers who want to see not just textbook examples of design patterns, but also the different variations and tricks that can be applied to implement design patterns in a modern way.

    Presentation Style

    This course is presented as a (very large) series of live demonstrations. All demos are single-file, so you can download the file attached to the lesson and run it in CLion, XCode or another IDE of your choice (or just on the command line).

    This course does not use UML class diagrams; all of demos are live coding. I use Visual Studio Code for the demos.

    Who is this course for?

    • Beginner and experienced developers
    • Anyone interested in design patterns

Design Patterns in Swift, Free Tutorials Download

Download  Design Patterns in Swift   Free

Go to Download Tutorials Page Go to HomePage Tutorials

Password :

Author: Ho Quang Dai

I am Ho Quang Dai, from Vietnam – A country that loves peace. I share completely free courses from major academic websites around the world. Hope to bring free knowledge to everyone who can’t afford to buy

Related Courses

Notify of
Inline Feedbacks
View all comments

Report Link Die

Please provide the most detailed information, we will re-upload as soon as possible