What you’ll learn
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How to implement a stat system
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How to implement a save system
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How to create editor windows using the UI Builder
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How to create user interfaces using the UI Toolkit
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How to work with Unity’s GraphView API
Requirements
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In depth knowledge of Unity
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A solid understanding of C#
Description
In this course, we will implement a stat system in Unity.
Who is this course for?
This is an advanced course designed for those who already have a fundamental grasp of Unity, and want to learn how to implement a stat system using SOLID design principles.
Are there any course requirements?
- A solid understanding of C#
- Previous experience using Unity
What you will learn:
- How to work with Unity’s UI Toolkit and UI Builder
- How to work with Unity’s GraphView API
- How to implement a save system
- How to implement a level system
- How to implement a stat system
- How to use C# assembly definitions
- How to create a custom editor window using the UI Builder
- How to create a Heads Up Display (HUD)
- How to create a health bar using the Unity UI system
- How to create a user interface for viewing stat values
- How to make a stat value a function of a mathematical formula
- Required experience & base maximum health increase as the player levels up
- How to display the damage taken by a character
- How to write Play Mode tests
- How to modify the speed of an animation based on a stat
- How to implement a damage system that accounts for critical hits, differentiates between physical/magical attacks, and includes defensive stats
If all this sounds appealing to you, please join me, and I’ll see you inside the course.
Who this course is for:
- Indie game developers
- Programmers