Vehicles in Unreal Engine 4



  • A basic understanding of Blueprints
  • A vehicle 3D model you wish to use to follow along with
  • In one section, we use C++ to expand whats available, so if you wish to follow that part, visual studios will be needed.


In this series I will be guiding you though the PhysxVehicle plugin to power your vehicles. This will support vehicles like cars, trucks, vans, and even industrial and agricultural vehicles. Due to a limitation in the system, it will partially support motorbikes, but not fully.

This system can be achieved 90% through blueprints alone, and we utilise C++ to provide some totally optional extras at the end of the series.  No C++ is required to get the core product working and this series will focus on blueprint support.


We will be exploring:

  • Correctly orientating and rigging our vehicle without using any bones in a DCC tool
  • Creating a vehicle blueprint
  • Making your vehicle fully drive-able, and giving you the knowledge to tweak it to achieve the desired handling.
  • Expanding the blueprint system with some c++ extras
  • Exploring how to argument your vehicle with particles, sound effects, and lights

Who this course is for:

  • Unreal Engine developers looking to add vehicles into their game

What you’ll learn

  • Learn how to implement the PhysXVehicles plugin to power your wheeled vehicles


Vehicles in Unreal Engine 4, Free Tutorials Download

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Author: Ho Quang Dai

I am Ho Quang Dai, from Vietnam – A country that loves peace. I share completely free courses from major academic websites around the world. Hope to bring free knowledge to everyone who can’t afford to buy

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