Vehicles in Unreal Engine 4

Download [page_title] free in Free Tutorials Download
Note: We have purchased this course/tutorial from Course Site and we’re sharing the download link with you for absolutely FREE. So you can learn & be your own master if you can’t afford to buy this course. But if you have money we strongly suggest you to buy [page_title]  course/tutorial. So, the course’s author  can help you if you can’t understand something or if you want to learn something spectacular.


  • A basic understanding of Blueprints
  • A vehicle 3D model you wish to use to follow along with
  • In one section, we use C++ to expand whats available, so if you wish to follow that part, visual studios will be needed.


In this series I will be guiding you though the PhysxVehicle plugin to power your vehicles. This will support vehicles like cars, trucks, vans, and even industrial and agricultural vehicles. Due to a limitation in the system, it will partially support motorbikes, but not fully.

This system can be achieved 90% through blueprints alone, and we utilise C++ to provide some totally optional extras at the end of the series.  No C++ is required to get the core product working and this series will focus on blueprint support.


We will be exploring:

  • Correctly orientating and rigging our vehicle without using any bones in a DCC tool
  • Creating a vehicle blueprint
  • Making your vehicle fully drive-able, and giving you the knowledge to tweak it to achieve the desired handling.
  • Expanding the blueprint system with some c++ extras
  • Exploring how to argument your vehicle with particles, sound effects, and lights

Who this course is for:

  • Unreal Engine developers looking to add vehicles into their game

What you’ll learn

  • Learn how to implement the PhysXVehicles plugin to power your wheeled vehicles



Download [page_title] Free Links

Password :


Related Courses

Notify of
Inline Feedbacks
View all comments

Report Link Die

Please provide the most detailed information, we will re-upload as soon as possible